Hello people! I'll try to keep you update about "what is going on" in
aseprite development in these days. For v0.9.6 (the next release):
- First of all, I'm restructuring the User Interface (UI). Don't worry, just a little bit (for better). The general idea is to integrate the Animation Editor with the Sprite Editor in the same window. Actually the Animation Editor acts like a completely different mode and that doesn't work so well. Also the Animation Editor is one of the most hidden features, so I want to make it more visible for new users. (If you don't know about it, you can press "Tab" key to see it.)
- Brushes! You should be able to select a portion of the sprite, copy it as a brush, and use the active tool to draw with that brush.
- Error reporting: On Windows there are important information to report crashes which can be useful to detect bugs in the code (the holy aseprite-memory.dmp file). I'll try to make it easier to report these crashes when the program is restarted.
For v0.9.x:
- Tile maps: The next "big thing" will be a feature to draw tiles directly in a map as it were a big sprite (but you will be editing the sprite sheet indirectly). This feature will deprecate the "tiled" drawing mode (because you will be able to setup a 9x9 grid with the same tile to create patterns).
- Auto-save/recovery: The general idea of this feature is to auto-save the sprite in a temporary location, so if the program crashes you should be able to recovery some recent version of the file automatically.
Remember that we're in the middle of a fundraising campaign. You can donate here:
http://pledgie.com/campaigns/17819 Thank you!