Friday, January 18, 2013

Work in progress for 0.9.6

Hello people! I'll try to keep you update about "what is going on" in aseprite development in these days. For v0.9.6 (the next release):
  • First of all, I'm restructuring the User Interface (UI). Don't worry, just a little bit (for better). The general idea is to integrate the Animation Editor with the Sprite Editor in the same window. Actually the Animation Editor acts like a completely different mode and that doesn't work so well. Also the Animation Editor is one of the most hidden features, so I want to make it more visible for new users. (If you don't know about it, you can press "Tab" key to see it.)
  • Brushes! You should be able to select a portion of the sprite, copy it as a brush, and use the active tool to draw with that brush.
  • Error reporting: On Windows there are important information to report crashes which can be useful to detect bugs in the code (the holy aseprite-memory.dmp file). I'll try to make it easier to report these crashes when the program is restarted.
For v0.9.x:
  • Tile maps: The next "big thing" will be a feature to draw tiles directly in a map as it were a big sprite (but you will be editing the sprite sheet indirectly). This feature will deprecate the "tiled" drawing mode (because you will be able to setup a 9x9 grid with the same tile to create patterns).
  • Auto-save/recovery: The general idea of this feature is to auto-save the sprite in a temporary location, so if the program crashes you should be able to recovery some recent version of the file automatically.
Remember that we're in the middle of a fundraising campaign. You can donate here: http://pledgie.com/campaigns/17819 Thank you!

Friday, August 24, 2012

ASEPRITE v0.9.5 released

ASEPRITE 0.9.4 0.9.5 is here! Bugs fixes mainly
  • Added support to resize the color-bar.
  • Fixed regression bug introduced in 0.9.2: menu navigation using keyboard stopped working.
  • Fixed  issue 143 : Crash in "File > Open/Save" when aseprite.ini contains an invalid path.
  • Fixed  issue 160 : Crash Undo-ing Layer Delete.
  • Fixed  issue 163 ,  issue 164 , and  issue 165 .
Download | Release notes | Report bugs

Wednesday, July 18, 2012

Sunday, July 15, 2012

Fundraising

We're fundraising for a full-time lead developer position. We need your help: http://www.aseprite.org/donate/

Tuesday, July 10, 2012

ASEPRITE v0.9.3

ASEPRITE 0.9.3 is here! Bugs fixes mainly
  • Now Shift key locks the X/Y axis when you drag & drop the selection.
  • Add support to load GIMP palettes ( issue 112 ).
  • Fix bug with Export Sprite Sheet when the cel is bigger than the sprite's size.
  • Fix regression bug: Enter/Tab/Escape keys don't work in list-boxes.
  • Fix bug showing "modified" status in the document tab.
  • Fix  issue 130 : crash redoing a "convert to grayscale mode" command.
  • Fix  issue 44 : problems browsing files when the option "hide extensions for known file types" is activated in Windows Explorer.
  • Fix  issue 129 : Return to frame/layer where action is undone (configurable option).
Download | Release notes | Report bugs

Sunday, May 20, 2012

ASEPRITE v0.9.2

ASEPRITE 0.9.2 is here! Bugs fixes mainly
  • Added scroll-by tile size feature ( issue 90 ): you can press Ctrl+Arrow keys to scroll by tile size.
  • Fix problem losing hue value in palette editor ( issue 100 ).
  • Fix problems loading .ase files ( issue 102 ).
  • Fix problems with Trim ( issue 106 ).
Download | Release notes | Report bugs

Saturday, March 24, 2012

ASEPRITE v0.9.1

ASEPRITE 0.9.1 is here! Some important changes:
  • Now you can transform (move/scale/rotate) the selection directly (video).
  • Integrated copy & paste logic with selection.
  • Improved status bar for animation: A text field to go to a specific frame and a button to create new frames.
  • Important: "N" keyboard shortcut was modified to "Alt+N" to avoid creating frames by mistake.
  • A lot of minor improvements and bug fixes.
Download | Release notes | Report bugs