Sunday, July 15, 2012

Fundraising

We're fundraising for a full-time lead developer position. We need your help: http://www.aseprite.org/donate/

5 comments:

Anonymous said...

As much as I love Aseprite (and I love it a lot), this development makes me quite sad. I do like to donate to and support such a fine piece of software but reaching 40.000$ seems absolutely impossible to me.
Aseprite is a great software, don't get me wrong here, but there is only a very small market that uses software like this.

And just on a sidenote, I even know a few people who refuse to donate money to buy products from apple.

I really hope the best for this fundraising but think that a smaller approach, (halftime-job without three laptops and a graphic-designer) would be more realistic.

Can't stand the thought of moving to a different pixeleditor.

I hope you don't get me wrong here. Love the app and have donated and will donate, but it just makes me sad thinking about Aseprite going commercial.
Good luck and keep the good code coming!

demagogia said...

Hi, thanks for commenting!

Yes, I'm thinking about this. The market for retro-style games isn't that huge and generally, indie game developers start creating games with other style after these "pixeled" games (and tools like Adobe Illustrator or Flash make more sense).

Another idea I was thinking about is for monthly donations. With ~100 people donating $10/month I could work half-time. Or a fundraising for a year of work, the goal could be $13200.

I'm open to ideas and comments. As you said, I think that small goal would make more sense to start.

Zach said...

I respect the way you're trying to go commercial with this. ASEPRITE is already a wonderful app, and offering for free thus far has been very generous.

Maybe I have missed it, but I have not seen ASEPRITE mentioned at either the pixeljoint.com or wayofthepixel.net forums. I would do it, but I have only lurked at those forums and never posted, so I wouldn't want to look like a shill by making my first and only posts about ASEPRITE. I am not active at either forum yet.

If you haven't reached out to those communities, you might think about doing so. If you haven't done it out of modesty or not wanting to peddle, I respect that. But I don't think it would hurt to post in the threads on those boards pertaining to pixelling software. Especially if you plan to keep a portion of ASEPRITE available for free, I think it would be really well received.

demagogia said...

Hi Zach! Thanks for commenting. Actually I would like to keep it open source and free (in the best & most probable case: forever). I will clarify it to you in this comment, and I'll be publishing more information in the blog/social networks in the next release of ASEPRITE.

My idea now is to get some money so I can work 6 months part-time on ASEPRITE, which I think this will be a great amount of time to improve it. And the best of this is that the final result will be still available for everyone: free software. (And I don't have to quit my job so it's more secure for me too.)

I think that a commercial approach is difficult because the market is small for this kind of program. So donations make more sense to me. I would really like to spend my time working on ASEPRITE instead of doing other boring stuff for some company.

So basically, when we reach the fundraising goal, I'll start working 4 hours less in my daily job, and start working those hours in ASEPRITE. But the final result will be available for everyone. Open source. And free. The donation widget is right there to be reached anytime, so we have months or even years to reach the goal.

About pixeljoint, I've tried to contact to the webmaster, but I've no reply yet. I'll create a post in the weekend in both websites. Now that I've a clear idea of what I want to do, it makes sense to start spreading the word.

best crowdfunding sites said...

Yes, I'm contemplating this. The business sector for retro-style amusements isn't that colossal and for the most part, outside the box amusement visionaries begin making recreations with other style after these "pixeled" recreations (and devices like Adobe Illustrator or Flash make more sense)