Tuesday, June 3, 2008

Multiple editors

This video shows how to configure the screen to edit a sprite with multiple editors (you can use the shortcuts Ctrl+1, Ctrl+2, Ctrl+3, Ctrl+4 to see what happen).

Monday, May 12, 2008

First look at the Animation Editor - Frame properties

Here you will see how to add frames using the menus and then with the N key (New Frame). Also I used the Ctrl+B shortcut to do Edit/Clear (clear the entire cel), because when you add a new frame a copy of the current one is made to the next new frame. You can enter to the Animation Editor with the TAB key.

Friday, May 9, 2008

Chaging the grid bounds

To change the bounds of the grid you have to select a rectangular area with the Rectangular Marquee tool (M key) and then click the "Set Grid" button in the Tools Configuration dialog (C key to show/hide this dialog).

Thursday, May 8, 2008

Using the Color Bar

Here you can see how to change the Foreground & Background colors. Mainly, you will see that changing the first or last color of the Color Bar's range, you can make gradients. Here I used the left mouse button to pick the Foreground color from other slots in the Color Bar, and the Shift and Ctrl keys to select ranges in the color selector's palette.

Wednesday, May 7, 2008

Changing the Pixel Scaling factor

By default, ASE starts with a Pixel Scaling of x2 (on Windows, on GNU/Linux it starts with x1). If you see that the program is really slow with x2, then you can change the Pixel Scaling to the normal size (x1), so you can get a really good improvement in speed:

Tuesday, May 6, 2008

Drawing a little sprite (one frame, one layer)

This is the first video I'm publishing. Here I draw a little sprite using these tools:
  • the Pencil tool (B key),

  • the Paint Bucket tool (G key),

  • and the Blur tool (R key).
Also I use the Rectangular Marquee (M key) and Crop command to make the sprite bigger. Furthermore, you will see a intensive use of the zoom with the 1, 2, 3, 4, 5 and 6 keys. About the colors, see that I change (Eye dropper with Alt+Left button) only the Foreground color, the Background color is always white.


Tip: you can draw sprites in black and white, if it looks "good", then you add the color.