Saturday, September 19, 2009

Pixel Art/Dot Art Alive!

Take a look to the amazing The King Of Fighter XII. Prerendered 3D models with pixel-art retouching, it looks great (more than 400 frames per character).

Friday, September 4, 2009

ASE 0.7.2 Released

What is ASE?

ASE (Allegro Sprite Editor) is an open source program to create animated sprites. Sprites are little images that can be used in your website or in a video game. You can draw characters with movement, intros, textures, patterns, backgrounds, logos, color palettes, isometric levels, etc.

News in ASE 0.7.2

  • Fixed bug #2847210: "Save" button when close a modified file was not working.
http://www.aseprite.org/

Wednesday, August 5, 2009

ASE 0.7 Released

What is ASE?

ASE (Allegro Sprite Editor) is an open source program to create animated sprites. Sprites are little images that can be used in your website or in a video game. You can draw characters with movement, intros, textures, patterns, backgrounds, logos, color palettes, isometric levels, etc.

News in ASE 0.7

  • Added "Sprite Size" command (feature #2671468).
  • Added "Save Copy As" command (feature #2636076).
  • Copy & Paste use Windows clipboard (feature #2577954).
  • Added "Canvas Size" and "Rotate Canvas" commands.
  • Fixed compilation support for gcc 64 bits.
  • Fixed a bug with multiple editors and paste command.
  • Fixed a bug in the File Open dialog when user presses ENTER key with an empty file name.
  • Fixed critical bugs in rendering code.
http://www.aseprite.org/

Saturday, July 18, 2009

ASE 0.7 in testing phase

This is a little video using ASE 0.7 in testing phase. You will see the usage of: split editors, mask selection, crop sprite, brush/line/curve/fill/jumble/blur tools, zoom, cut & paste, color bar changes, etc.



Music of JC PIERRIC.

Tuesday, June 3, 2008

Multiple editors

This video shows how to configure the screen to edit a sprite with multiple editors (you can use the shortcuts Ctrl+1, Ctrl+2, Ctrl+3, Ctrl+4 to see what happen).

Monday, May 12, 2008

First look at the Animation Editor - Frame properties

Here you will see how to add frames using the menus and then with the N key (New Frame). Also I used the Ctrl+B shortcut to do Edit/Clear (clear the entire cel), because when you add a new frame a copy of the current one is made to the next new frame. You can enter to the Animation Editor with the TAB key.

Friday, May 9, 2008

Chaging the grid bounds

To change the bounds of the grid you have to select a rectangular area with the Rectangular Marquee tool (M key) and then click the "Set Grid" button in the Tools Configuration dialog (C key to show/hide this dialog).